25 Dec

duergar 5e monster

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Infernal Master. 5e Subclasses 5e Races, Subraces and Racial Variants. They were known as the thuldor ("those who endure") and they kept the race united and powerful against the other races of the Underdark. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. An interesting thing to note is that the duergar appear on page 122 of the 5E Monster Manual, whereas mind flayers are detailed on page 221. While enlarged, the Duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength Checks and Strength Saving Throws with advantage. I loved chwingas in Tomb of Annihilation and I love ’em here too. _Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Duergar; 4e Creatures. Its running long jump distance is 11 feet, its standing long jump distance 5 feet, its running high jump distance 3 feet, and its standing high jump distance 1 foot. Like their other dwarves, duergar were typically stocky figures, though beyond this there were many differences. Hit Points 26 (4d8 + 8) What it does have is Mind Mastery, a feature with a 60-foot range which requires an Intelligence saving throw to resist. Enlarge (Recharges after a Short or Long Rest): For 1 minute, the Duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Any equipment the duergar wears or carries is invisible with it. Duergar, Variant (5e Subrace) Gray Dwarf (Duergar) (5e Subrace) 5e Other: 5e SRD. Many temples included large stables used to care for and breed steeders: large, monstrous riding spiders. A duergar can increase its size and strength for … In 5th edition, duergar appear as enemies in the Monster Manual and as a playable dwarf subrace in the Sword Coast Adventurer's Guide. Damage Resistances poison Senses darkvision 120 ft., passive Perception 10 Languages Dwarvish, Undercommon Challenge 1 (200 XP). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Invisibility (Recharges after a Short or Long Rest). While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. If a battle is going to drag on more than … The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. At the time of the encounter, most of the party was level 9, with only Vex confirmed at level 10. Melee or _Ranged Weapon Attack:__ +4 to hit, reach 5 ft. or range 30/120 ft., one target. Duergar, Variant (4e Race) 4e Other. The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in the Underdark. Slavery had forever changed them, however, darkening their spirits to make the duergar as evil as the tyrants they had escaped. A comprehensive list of all official character races for Fifth Edition. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. The duergar were once dwarves, before their greed and endless delving beneath the earth brought them into contact with the mind flayers. Download the offline version of this site here. Updated May 14, 2020 I’m going to kick off my Monster Monday with one of my favorite foes in Dungeons and Dragons, Duergar. Duergar Lineage (4e Feat) Duergar Lineage (MM2) (4e Feat) 3.5e Creatures 3.5e Races. Languages Dwarvish, Undercommon Slaves to Slavers. They forge alliances when it is convenient, then break those alliances when they have nothing more to gain. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Like dwarves, duergar have strong constitutions. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Invisibility (Recharge 4–6 ). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). D&D 5E assumes that the average combat encounter lasts three rounds, with two to five being typical. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Despite winning their freedom, duergar are dour, pessimistic, untrusting creatures, always toiling and complaining, with no memory of what it means to be happy or proud. The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Reduce, or its concentration is broken (as if concentrating on a spell). Check out the GitHub repo. Any equipment the duergar wears or carries is invisible with it. Jump increases these distances to 33 feet, 16 feet, 9 … The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Here we see that three rounds is the approximate break-even point, at which Enlarge offers only a slim benefit. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. Challenge 1 (200 XP). Most obvious, however, was their dull gray skin and hair, often matched with an equally stolid expression.Because many duergar found on the surface world were crimin… Enlarge (Recharges after a Short or Long Rest). A duergar's mind is a fortress, able to shrug off charms, illusions, and other spells. Tough as Stone. The attacker has disadvantage on the attack roll. Invisibility (Recharges after a … Speed 25 ft. Damage Resistances poison Duergar Resilience. They were known to i… Duergar Resilience. Adding to their physical stamina is an incredible mental fortitude resulting from their time as slaves of the illithids. Born of Darkness. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Once per turn, a creature that attacks the screamer can target the duergar trapped in it. They were given expanded backlore and reprinted PC … Duregar Resilience. The snow golem seems really neat for filling a niche in the golem family. Monsters in the Dungeons & Dragons fantasy role-playing game are generally the antagonists which players must fight and defeat to progress in the game. Duergar dwell in communities deep underground, and appear as darker, more twisted versions of their kinder kin. A duergar can increase its size and strength for … Both their backstories are similar, as well, but it’s when and where they were introduced that divides them. Basilisks turn their prey to stone, with their supernatural gaze, … Sunlight Sensitivity. He offers them divine guidance and vengeance against their enemies while urging them on toward greater acts of tyranny, all the while concealing his true identity. Held in captivity for generations by the illithids, the dwarves eventually won their independence with the aid of the evil god Laduguer. They were expected to serve in the military. Duergar Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Duergar - The tyrannical duergar, also known as gray dwarves, dwell in fantastic cities deep in... Fantasy Rpg GamesFantasy RacesHigh FantasyFantasy WorldCharacter ConceptCharacter ArtConcept ArtCharacter DesignCharacter Ideas Nargh by Seraph777 on DeviantArt The duergar targets one creature it can see within 60 feet of it. Sunlight Sensitivity. Mind Mastery. Most duergar (including females) are bald and have ashen gray skin. Their four prehensile limbs were tipped with sharp nails, which alongside their prehensile tails made them adept climbers.They could suspend themselves upside-down, and often used this to their advantage when hunting for prey. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Nov 24, 2018 - Explore Ancient White Army Vet's board "Dwarf, Gray (Duergar)", followed by 103 people on Pinterest. Thanks to basiliskart for the art piece! Armor Class 16 (scale mail, shield) Javelin. I’m a Dwarf guy. Challenge Rating: 3 | p. 24. On a hit, the attack deals an extra 11 (2d10) damage to the screamer, and the screamer can respond by using its Multiattack with its reaction. Just the gith did it in space while the duergar fought the mind flayers deep beneath the ground. Javelin. Duergar ; 4e Classes 4e Races and Race Variants. The duergar targets one creature it can see within 60 feet of it. Many were also thinner than their dwarven brethren. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Cousins to dwarves, duergar are foul-tempered creatures that loathe intruders to their underground realms—but not nearly as much as they do their kinfolk closer to the surface. In 4th edition, duergar appeared as monsters and PCs both in the Monster Manual 2. Senses darkvision 120 ft., passive Perception 10. Duergar Resilience: The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. This keen eyesight comes at a cost, however, as a duergar’s vision is compromised by sunlight. Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, it uses its Enlarge, or its concentration is broken (as if concentrating on a spell). The target must succeed on a DC 12 Intelligence saving throw, or the duergar causes it to use its reaction either to make one weapon attack against another creature the duergar can see or to move up to 10 feet in a direction of the duergar… Website built with MkDocs. Using ancient dwarven knowledge and myriad slaves, they work tirelessly to expand their subterranean kingdoms. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Basilisk. Any equipment the duergar wears or carries is invisible with it. A duergar can increase its size and strength for a short time, becoming a powerful ogre-sized warrior. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. The duergar mind master is the last of the CR 2 duergar, the one with the ability contour of a spellcaster but no actual spells. The duergar has advantage on attack rolls and Dexterity saving throws while standing Within 5 feet of a duergar ally wielding a shield. See more ideas about fantasy dwarf, character art, rpg character. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Rules provided by Wizards of the Coast under the OGL 1.0a. They take and hold slaves to toil in the Underdark, regarding them as free labor and crude currency. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. Both male and female duergar were typically bald, with females also lacking the capacity to grow facial hair. Asmodeus, Lord of the Nine Hells, has been known to impersonate duergar gods in order to cultivate the evil brimming in the hearts of the gray dwarves. Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. Eons spent in the Underdark also sharpened their darkvision, allowing them to see twice as far as other dwarves. War Pick. Their craftsmanship and accomplishments endure, yet they are bereft of warmth or artistry. If it faces a foe it can’t fight, or when spying on creatures approaching its territory, it can just as easily become invisible to slip away into the darkness. The duergar soulblade, like most dwarves, moves only 25 feet per turn. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. If the duergar lacks the room to become Large. A duergar’s mind is a fortress, able to shrug off charms, illusions, and other spells. War Pick. Duergar remain one of the most wide-spread and prolific races of Nar-Voth, inhabiting the cities of Fellstrok, Hagegraf, and Diepkamer beneath the continent of Avistan.They effectively control the longest and widest tunnel system in Nar-Voth, known as the Long Walk, which is heavily patrolled, and which runs between the cities of Hagegraf and Fellstrok. From its fire lance, the duergar shoots a 15-foot cone of fire or a line of fire 30 feet long and 5 feet wide. Born of Darkness. Enlarge (Recharges after a Short or Long Rest). Questions or comments can be directed to john@5thsrd.org. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. Duergar make war against their dwarven kin and all other subterranean races. Any equipment the duergar wears or carries is invisible with it. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. The duergar did not differentiate between secular and religious authority, so Laduguer's clergy served as the nominal rulers of society. The Underdark is saturated with strange magical power, which the duergar absorbed over generations of imprisonment. They wear drab clothing designed to blend in with stone, along with simple jewelry that reflects their severe and utilitarian demeanor. A comprehensive list of all official monsters for Fifth Edition. Medieval FantasyCharacter ArtFantasy MonsterRpg CharacterFantasy CreaturesFantasy DwarfFantasy WarriorFantasy RpgFantasy Armor Sunlight Sensitivity. Let’s turn the clock back to Vox Machina’s second on-air big boss battle: The Duergar Throne Room. Senses darkvision 120 ft., passive Perception 10 Sunlight Sensitivity. Moar duergar! While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. Born of Darkness. Though the battle itself took place during Episode 7, Vox Special Traits. More to the point, it targets one creature within 60 feet and requires a DC 12 Intelligence save to resist. The 5E D&D monsters in Icewind Dale: Rime of the Frostmaiden include quite a few reprints for convenience’s sake and quite a few fun new ones too. Duergar Resilience. The creatures had filthy gray fur, black faces, and blood-red paws. Equipment the duergar absorbed over generations of imprisonment beyond this there were many differences back to Vox Machina s! Illithids, the dwarves eventually won their independence with the mind flayers deep beneath the earth them... Approximate break-even point, at which enlarge offers only a slim benefit, passive Perception 10 Languages Dwarvish Undercommon. 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